Ok, the game has matured a lot now. But playing alone a puzzle game can be a bit boring. Why don’t we make it an online game where friends can … Continue reading Lasers and Mirrors: Let’s make it a multiplayer game.
If you have been following my previous two posts about reflecting and refracting a laser beam in unity. You must have been wondering, how will the player win the game. … Continue reading Lasers and Mirrors: Let’s make it a game!
In my previous post titled Reflecting laser light in Unity, I talked about reflecting a laser beam through simulated mirrors. I then thought to myself, if I am reflecting light, why … Continue reading Lets refract a laser in Unity
One of the things that I was thinking about when i was working on my game is its experience. Any good game, in my opinion has to make the player … Continue reading Devlog 3: Insanity’s Experience
One of the challenges I had when creating the levels is art. It is a skill that I am working on improving but at the same time I need to … Continue reading Devlog 2: Level Design
Hello, and welcome to my devlog where I will be documenting my journey in developing my first game, Insanity. Insanity is a mobile 2D platformer game that is inspired by … Continue reading Devlog 1: Insanity
As many have noticed, these days I started to learn game development. Through the last course that i took I learned the basics of Unity; I learned how to make … Continue reading First FPS game!
Hello Everyone! Today I am excited to share with you an important piece of news. Today I got my first game development certificate. I finally started to pursuit my dream … Continue reading First Game Development Certificate