Ok, the game has matured a lot now. But playing alone a puzzle game can be a bit boring. Why don’t we make it an online game where friends can … Continue reading Lasers and Mirrors: Let’s make it a multiplayer game.
If you have been following my previous two posts about reflecting and refracting a laser beam in unity. You must have been wondering, how will the player win the game. … Continue reading Lasers and Mirrors: Let’s make it a game!
I am working these days in prototyping a simple puzzle game where the player needs to direct a laser beam towards a target using mirrors. The map should contain some … Continue reading Reflecting laser light in Unity
Have you ever wondered how do games localize their games? what do we mean by localization? Localization is when you add multiple language support in your game. What if a … Continue reading Make you game speak in different languages – the easy way!
One of the things that fascinate me about video games is the ability to tell stories and allow the player to be part of it. These immersive experiences are what … Continue reading Project Osiris – Devlog #1: Character Movement
One of the things that make video games amazing is the ability to tell and experience stories. You can make the player engage with the game’s protagonist; or have compassion … Continue reading Creating cutscenes with Unity’s Timeline
It has been very long since I wrote a blog post that relates to this community. So, I will try to give a quick status update on what I am … Continue reading A long time since…