The first game that comes into my mind when it comes to combos is Devil May Cry franchise. You can destroy a swarm of enemies with a single combo. The … Continue reading Let’s create a simple melee combo system!
Yesterday, I had an idea of making a simple 2D game in 1 hours, and I wanted to challenge myself to see whether I can actually do such thing or not. … Continue reading Lets make a 2D Archery game
Ok, the game has matured a lot now. But playing alone a puzzle game can be a bit boring. Why don’t we make it an online game where friends can … Continue reading Lasers and Mirrors: Let’s make it a multiplayer game.
If you have been following my previous two posts about reflecting and refracting a laser beam in unity. You must have been wondering, how will the player win the game. … Continue reading Lasers and Mirrors: Let’s make it a game!
I am working these days in prototyping a simple puzzle game where the player needs to direct a laser beam towards a target using mirrors. The map should contain some … Continue reading Reflecting laser light in Unity
One of the things that fascinate me about video games is the ability to tell stories and allow the player to be part of it. These immersive experiences are what … Continue reading Project Osiris – Devlog #1: Character Movement
One of the things that make video games amazing is the ability to tell and experience stories. You can make the player engage with the game’s protagonist; or have compassion … Continue reading Creating cutscenes with Unity’s Timeline
On February 16th, 2020, I released my first game, Insanity, on itch.io as an alpha version for testing. I consider this as one of the most important milestones in my … Continue reading Devlog 5: Insanity’s Alpha Version Update
Music is an essential part of any video game. They can change the mood of any scene drastically. You can have an intense scene full of action but if the … Continue reading Devlog 4: Music Composition
One of the things that I was thinking about when i was working on my game is its experience. Any good game, in my opinion has to make the player … Continue reading Devlog 3: Insanity’s Experience
One of the challenges I had when creating the levels is art. It is a skill that I am working on improving but at the same time I need to … Continue reading Devlog 2: Level Design
Hello, and welcome to my devlog where I will be documenting my journey in developing my first game, Insanity. Insanity is a mobile 2D platformer game that is inspired by … Continue reading Devlog 1: Insanity