The first game that comes into my mind when it comes to combos is Devil May Cry franchise. You can destroy a swarm of enemies with a single combo. The … Continue reading Let’s create a simple melee combo system!
I am a game developer with great passion to playing and making video games that tell epic stories which create fun and unforgettable experiences to its players.
Yesterday, I had an idea of making a simple 2D game in 1 hours, and I wanted to challenge myself to see whether I can actually do such thing or not. … Continue reading Lets make a 2D Archery game
Ok, the game has matured a lot now. But playing alone a puzzle game can be a bit boring. Why don’t we make it an online game where friends can … Continue reading Lasers and Mirrors: Let’s make it a multiplayer game.
If you have been following my previous two posts about reflecting and refracting a laser beam in unity. You must have been wondering, how will the player win the game. … Continue reading Lasers and Mirrors: Let’s make it a game!
In my previous post titled Reflecting laser light in Unity, I talked about reflecting a laser beam through simulated mirrors. I then thought to myself, if I am reflecting light, why … Continue reading Lets refract a laser in Unity
I am working these days in prototyping a simple puzzle game where the player needs to direct a laser beam towards a target using mirrors. The map should contain some … Continue reading Reflecting laser light in Unity
Have you ever wondered how do games localize their games? what do we mean by localization? Localization is when you add multiple language support in your game. What if a … Continue reading Make you game speak in different languages – the easy way!
One of the things that fascinate me about video games is the ability to tell stories and allow the player to be part of it. These immersive experiences are what … Continue reading Project Osiris – Devlog #1: Character Movement
One of the things that make video games amazing is the ability to tell and experience stories. You can make the player engage with the game’s protagonist; or have compassion … Continue reading Creating cutscenes with Unity’s Timeline
It has been very long since I wrote a blog post that relates to this community. So, I will try to give a quick status update on what I am … Continue reading A long time since…
On February 16th, 2020, I released my first game, Insanity, on itch.io as an alpha version for testing. I consider this as one of the most important milestones in my … Continue reading Devlog 5: Insanity’s Alpha Version Update
I was always fascinated by video games. Not just by how fun they are, but also in the small details that make them what they are. I remember back in … Continue reading The thrill of making my first video game!